Instant e-commerce analysis - revenue, conv. rate, AOV with Grips browser extension

Grips browser extension

Grips
May 2026
All countries
Home/Insights/Retailers/tabletopvillage.com
TRANSACTION INTELLIGENCE - MAY 2026 GLOBALLY

Favicon for tabletopvillage.comtabletopvillage.com

Start benchmarking for free
Sign in with GoogleSign up with Google
225.4K
Revenue
May 26
17.6K
Sessions
May 26
3.0-3.5%
Conv. rate
May 26
$350-375
AOV
May 26
Loading...

tabletopvillage.com is a website that specializes in selling tabletop gaming products and accessories. Their inventory includes a wide variety of board games, role-playing games, trading card games, and various related merchandise. The website offers a convenient platform for customers to purchase items to enhance their tabletop gaming experiences.

Loading...

GRIPS CUSTOMERS & RESEARCH PARTNERS

Sally Beauty logoAssembly logoWalmart logoSimpleTire logoNorthwestern University logoColumbia University logo

tabletopvillage.com Annual Revenue and Growth

tabletopvillage.com's annual sales on its online store amounted to $3.7M in 2025, up 50%+ from the previous year. For 2026, revenue is expected to decline by 50%+. This would mark a reversal from last year's growth.

Annual Revenue (GMV)2025
$3.7M
Annual growth forecast2025/2026
<0%
Benchmark against your competitors for free
Continue with GoogleSign up with Google
eCommerce Revenue
tabletopvillage.com revenue by year

tabletopvillage.com's monthly revenueOVER TIME
View real-time data

Over the past three months, tabletopvillage.com revenue has experienced decline of 37%, compared to the preceding three months.

View real-time data
tabletopvillage.com revenue decline for last six months
Benchmark against your competitors for free
Continue with GoogleSign up with Google
OVERVIEW
In May 2026, tabletopvillage.com generated $225,406 in online sales, significantly outperforming the games industry median of $52,599, though still far behind the leading competitor, tcgplayer.com. With a conversion rate between 3.00-3.50%, it is close to the high benchmark of 3.76%. The Average Order Value (AOV) ranges from $350 to $375, while the highest AOV in the industry is $404. tabletopvillage.com recorded 17,641 sessions, slightly below the median of 17,866, showcasing strong performance despite fierce competition in the gaming sector.
Read more

tabletopvillage.com competitors

In May 2026, tabletopvillage.com significantly outperformed its competitor, tabletopgameandhobby.com, in several key metrics. With a revenue of $225,406 compared to $21,598 for tabletopgameandhobby.com, tabletopvillage.com has demonstrated a robust market presence. It also leads in transactions, achieving 617 versus only 186 by its competitor. While both sites attracted visitors, tabletopvillage.com recorded 17,641 sessions, substantially higher than the 7,754 sessions seen on tabletopgameandhobby.com. This translates into a much higher Average Order Value (AOV) for tabletopvillage.com, which ranges from $350 to $375, compared to $100 to $125 for tabletopgameandhobby.com. Additionally, tabletopvillage.com boasts a better conversion rate of 3.00-3.50%, exceeding the 2.00-2.50% rate of tabletopgameandhobby.com, indicating a more effective sales process. Overall, tabletopvillage.com establishes a clear competitive advantage in the tabletop gaming market.

tabletopgameandhobby.com screenshot
#1 tabletopgameandhobby.com
21.6K
Revenue
7.8K
Sessions
2.0-2.5%
Conv. rate
$100-125
AOV
tabletopvillage.com vs top market performers
tabletopvillage.com
top retailers
conversion rate vs average order value for tabletopvillage.com and its competitors
Benchmark against your competitors for free
Continue with GoogleSign up with Google

Revenue share by device at tabletopvillage.com

In May large majority of sales on tabletopvillage.com, 53% was finalized on desktop devices, with 47% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).

In May large majority of sales on tabletopvillage.com, 53% was finalized on desktop devices, with 47% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).

Industries tabletopvillage.com operates in

tabletopvillage.com is tracked across 1 e-commerce industry. Explore market size, leading retailers and benchmarks for each.

Review the entire assortment of this retailer and thousands of others in the Grips app
Sign in with GoogleSign up with Google
brands overtime comparison

Gain even more insights with the Grips app

tabletopvillage.com channels

Identify top traffic channels that drive growth for tabletopvillage.comand discover how performance of traffic channels has changed over time.

Sign in with GoogleSign up with Google

tabletopvillage.com Google Ads spend

Evaluate tabletopvillage.com's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

Sign in with GoogleSign up with Google

tabletopvillage.com devices

Review tabletopvillage.com's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

Sign in with GoogleSign up with Google

tabletopvillage.com top markets

Explore tabletopvillage.com's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

Sign in with GoogleSign up with Google

tabletopvillage.com country & global rank

Assess the ranking of tabletopvillage.com among other retailers within its primary country and worldwide.

Sign in with GoogleSign up with Google
Understand how your competitors drive sales.
Drive growth and optimize key metrics with our e-commerce intelligence platform
Grips Platform Dashboard