vive.com
Explore virtual, augmented, and mixed reality with HTC VIVE's immersive standalone and PC VR headsets, glasses, accessories, games, and metaverse portal, VIVERSE.
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vive.com's monthly revenueOVER TIME
Over the past three months, vive.com revenue has experienced decline of 17%, compared to the preceding three months.
vive.com competitors
In August 2025, vive.com reported revenue of $1,587,564 from 3,617 transactions and 674,782 sessions, with an average order value (AOV) ranging between $425-450 and a conversion rate of 0.50-1.00%. Compared to its competitors, tundra-labs.com generated $198,057 revenue from 864 transactions and 42,053 sessions, with an AOV of $225-250 and a conversion rate of 2.00-2.50%. vrcover.com had $64,863 revenue from 1,453 transactions and 45,327 sessions, with an AOV of $25-50 and a conversion rate of 3.00-3.50%. pimax.com earned $531,051 revenue from 1,027 transactions and 403,629 sessions, with an AOV of $500-525 and a conversion rate of 0.00-0.50%. Lastly, bestware.com made $1,190,022 revenue from 2,659 transactions and 161,403 sessions, with an AOV matching vive.com at $425-450 and a conversion rate of 1.50-2.00%. Overall, vive.com's performance in revenue and transactions places it among the top competitors, while its conversion rate could be improved to match the higher rates of others.
Revenue share by device at vive.com
In August large majority of sales on vive.com, 56% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 44% of sales coming from desktop devices.
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vive.com channels
Identify top traffic channels that drive growth for vive.comand discover how performance of traffic channels has changed over time.
vive.com Google Ads spend
Evaluate vive.com's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.
vive.com devices
Review vive.com's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.
