vive.com
Explore virtual, augmented, and mixed reality with HTC VIVE's immersive standalone and PC VR headsets, glasses, accessories, games, and metaverse portal, VIVERSE.
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vive.com Annual Revenue and Growth
vive.com's annual sales on its online store amounted to $24.1M in 2025, down 50%+ from the previous year. For 2026, revenue is expected to grow by 20-50%. This suggests a turnaround from last year's decline.
vive.com's monthly revenueOVER TIME
Over the past three months, vive.com revenue has experienced growth of 6.4%, compared to the preceding three months.
vive.com competitors
In March 2026, vive.com outperformed its competitors in terms of revenue, with $2,133,530 compared to tundra-labs.com's $148,613, vrcover.com's $48,334, pimax.com's $671,146, and bestware.com's $1,049,860. In terms of transactions, vive.com had 4,511, which was higher than tundra-labs.com (637), vrcover.com (1,166), pimax.com (1,216), and bestware.com (2,377). However, vive.com had a lower number of sessions with 415,948 compared to tundra-labs.com (31,779), vrcover.com (35,231), pimax.com (350,713), and bestware.com (161,460). The average order value (AOV) for vive.com ranged from $450-475, falling within the mid-range compared to its competitors. In terms of conversion rate, vive.com had a range of 1.00-1.50%, similar to bestware.com, while vrcover.com had the highest conversion rate of 3.00-3.50%.
Revenue share by device at vive.com
In March large majority of sales on vive.com, 56% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 44% of sales coming from desktop devices.
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vive.com channels
Identify top traffic channels that drive growth for vive.comand discover how performance of traffic channels has changed over time.
vive.com Google Ads spend
Evaluate vive.com's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.
vive.com devices
Review vive.com's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.
