vive.com
Explore virtual, augmented, and mixed reality with HTC VIVE's immersive standalone and PC VR headsets, glasses, accessories, games, and metaverse portal, VIVERSE.
GRIPS CUSTOMERS & RESEARCH PARTNERS
vive.com's monthly revenueOVER TIME
Over the past three months, vive.com revenue has experienced growth of 19%, compared to the preceding three months.
vive.com competitors
In October 2025, vive.com outperformed its competitors in terms of revenue with $1,812,631 compared to tundra-labs.com's $131,241, vrcover.com's $54,210, pimax.com's $678,701, and bestware.com's $1,080,562. vive.com also had the highest number of transactions at 4,048, followed by bestware.com with 2,439, tundra-labs.com with 607, vrcover.com with 1,112, and pimax.com with 1,254. In terms of sessions, vive.com had the highest at 528,819, followed by pimax.com with 383,600, bestware.com with 146,018, tundra-labs.com with 31,779, and vrcover.com with 35,231. Additionally, vive.com and bestware.com had the same average order value (AOV) at $425-450, while tundra-labs.com, vrcover.com, and pimax.com had lower AOV values. However, vive.com had a lower conversion rate range of 0.50-1.00 compared to its competitors, indicating potential room for improvement in converting sessions into transactions.
Revenue share by device at vive.com
In October large majority of sales on vive.com, 56% was finalized on mobile devices (mobile web only, excluding app usage, if relevant), with 44% of sales coming from desktop devices.
Gain even more insights with the Grips app
vive.com channels
Identify top traffic channels that drive growth for vive.comand discover how performance of traffic channels has changed over time.
vive.com Google Ads spend
Evaluate vive.com's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.
vive.com devices
Review vive.com's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.
