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Sep 2026
All countries
TRANSACTION INTELLIGENCE - SEP 2026 GLOBALLY

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412.2K
Revenue
Sep 26
204K
Sessions
Sep 26
1.0-1.5%
Conv. rate
Sep 26
$150-175
AOV
Sep 26
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Play.date is a website that offers a unique selection of gaming products and accessories. Their inventory mainly consists of video games, consoles, controllers, and related merchandise. With a focus on interactive and entertaining experiences, they provide various options for both casual gamers and those seeking immersive gameplay.

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play.date Annual Revenue and Growth

play.date's annual sales on its online store amounted to $5.3M in 2025, down 20-50% from the previous year. For 2026, revenue is expected to decline by 0-5%. The trend is expected to moderate.

Annual Revenue (GMV)2025
$5.3M
Annual growth forecast2025/2026
<0%
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eCommerce Revenue
play.date revenue by year

play.date's monthly revenueOVER TIME
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Over the past three months, play.date revenue has experienced growth of 42%, compared to the preceding three months.

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play.date revenue growth for last six months
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OVERVIEW
play.date's conversion rate for September 2026 ranged from 1.00-1.50%, which is within the category's typical range of 0.5% to 3.79%. With an AOV of $150-175, play.date also falls within the category's typical range of $62 to $481. Generating $412,000 in revenue, play.date significantly outperforms an average video games consoles and accessories store's monthly revenue of around $57,900. Traffic for the month reached 204,000 sessions, compared to an average video games consoles and accessories store's 31,800 sessions.
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play.date competitors

In September 2026, teenage.engineering generated a revenue of $1.3 million, surpassing play.date's $412,000. With 4,600 transactions, teenage.engineering also leads in this metric compared to play.date's 2,665 transactions. The session count is similarly in favor of teenage.engineering, which had 543,000 sessions, while play.date recorded 204,000 sessions. Although play.date has an average order value (AOV) ranging from $150 to $175, compared to teenage.engineering's AOV of $275 to $300, its conversion rate of 1.00-1.50% slightly edges out teenage.engineering's 0.50-1.00%. Overall, teenage.engineering maintains a strong position across key performance indicators while play.date trails behind in revenue, transactions, and sessions.

teenage.engineering screenshot
#1 teenage.engineering
1.3M
Revenue
543.2K
Sessions
0.5-1.0%
Conv. rate
$275-300
AOV
CLOSEST COMPETITORSby revenue
TOP MARKET PERFORMERSby revenue
play.date vs top market performers
play.date
top retailers
conversion rate vs average order value for play.date and its competitors
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Revenue share by device at play.date

In September large majority of sales on play.date, 82% was finalized on desktop devices, with 18% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).

In September large majority of sales on play.date, 82% was finalized on desktop devices, with 18% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).
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play.date channels

Identify top traffic channels that drive growth for play.dateand discover how performance of traffic channels has changed over time.

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play.date Google Ads spend

Evaluate play.date's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

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play.date devices

Review play.date's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

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play.date top markets

Explore play.date's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

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play.date country & global rank

Assess the ranking of play.date among other retailers within its primary country and worldwide.

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