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May 2026
All countries
TRANSACTION INTELLIGENCE - MAY 2026 GLOBALLY

Favicon for play.dateplay.date

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381.6K
Revenue
May 26
260.4K
Sessions
May 26
1.0-1.5%
Conv. rate
May 26
$125-150
AOV
May 26
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Play.date is a website that offers a unique selection of gaming products and accessories. Their inventory mainly consists of video games, consoles, controllers, and related merchandise. With a focus on interactive and entertaining experiences, they provide various options for both casual gamers and those seeking immersive gameplay.

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play.date Annual Revenue and Growth

play.date's annual sales on its online store amounted to $5.3M in 2025, down 20-50% from the previous year. For 2026, revenue is expected to decline by 5-10%. The trend is expected to moderate.

Annual Revenue (GMV)2025
$5.3M
Annual growth forecast2025/2026
<0%
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eCommerce Revenue
play.date revenue by year

play.date's monthly revenueOVER TIME
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Over the past three months, play.date revenue has experienced decline of 28%, compared to the preceding three months.

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play.date revenue decline for last six months
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OVERVIEW
In May 2026, play.date generated $381,630 in online sales, significantly exceeding the $79,404 median for the GAMES industry, yet far below the $126,455,330 of the leading store, nintendo.com. Its conversion rate ranged between 1.00-1.50%, underperforming the industry high of 3.9% and above the low of 0.58%. The average order value (AOV) stood at $125-150, lower than the $494 industry high but above the $60 low. With 260,432 sessions, play.date's traffic also surpassed the industry median of 34,013, although it remained dwarfed by nintendo.com’s 62,464,632 sessions.
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play.date competitors

In May 2026, teenage.engineering significantly outperformed play.date, with a revenue of $1,950,922 compared to play.date's $381,630. teenage.engineering processed 5,946 transactions across 677,487 sessions, showcasing a higher Average Order Value (AOV) of $325-350 versus play.date's AOV of $125-150. Despite these advantages, teenage.engineering had a lower conversion rate at 0.50-1.00%, while play.date achieved a higher conversion rate between 1.00-1.50%. However, with nearly double the sessions and nearly double the transactions, teenage.engineering demonstrated stronger customer engagement and sales effectiveness. In summary, while play.date showed commendable conversion efficiency, its overall revenue and engagement metrics lagged behind those of teenage.engineering.

teenage.engineering screenshot
#1 teenage.engineering
2M
Revenue
677.5K
Sessions
0.5-1.0%
Conv. rate
$325-350
AOV
CLOSEST COMPETITORSby revenue
TOP MARKET PERFORMERSby revenue
play.date vs top market performers
play.date
top retailers
conversion rate vs average order value for play.date and its competitors
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Revenue share by device at play.date

In May large majority of sales on play.date, 82% was finalized on desktop devices, with 18% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).

In May large majority of sales on play.date, 82% was finalized on desktop devices, with 18% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).
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play.date channels

Identify top traffic channels that drive growth for play.dateand discover how performance of traffic channels has changed over time.

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play.date Google Ads spend

Evaluate play.date's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

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play.date devices

Review play.date's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

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play.date top markets

Explore play.date's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

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play.date country & global rank

Assess the ranking of play.date among other retailers within its primary country and worldwide.

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