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Jan 2026
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TRANSACTION INTELLIGENCE - JAN 2026 GLOBALLY

Favicon for play.dateplay.date

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636.3K
Revenue
Jan 26
429.8K
Sessions
Jan 26
0.5-1.0%
Conv. rate
Jan 26
$125-150
AOV
Jan 26
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Play.date is a website that offers a unique selection of gaming products and accessories. Their inventory mainly consists of video games, consoles, controllers, and related merchandise. With a focus on interactive and entertaining experiences, they provide various options for both casual gamers and those seeking immersive gameplay.

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play.date Annual Revenue and Growth

play.date's annual sales on its online store amounted to $5.3M in 2025, down 20-50% from the previous year. For 2026, revenue is expected to grow by 20-50%. This suggests a turnaround from last year's decline.

Annual Revenue (GMV)2025
$5.3M
Annual growth forecast2025/2026
20-50%
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eCommerce Revenue
play.date revenue by year

play.date's monthly revenueOVER TIME
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Over the past three months, play.date revenue has experienced growth of 34%, compared to the preceding three months.

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play.date revenue growth for last six months
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OVERVIEW
In January 2026, play.date generated $636,295 in online sales, significantly surpassing the median revenue of $120,524 in the GAMES industry, though still dwarfed by nintendo.com's $256,267,458. The conversion rate ranged from 0.50% to 1.00%, below the high industry standard of 3.91% but above the low of 0.64%. With an average order value (AOV) between $125 and $150, play.date is again below the industry's high of $469 but above the low of $59. Additionally, play.date's 429,781 sessions exceed the median of 51,429 yet fall short of nintendo.com's 71,110,472 sessions.
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play.date competitors

In January 2026, play.date generated a revenue of $636,295 with 4,288 transactions and 429,781 sessions. Their average order value (AOV) ranged from $125 to $150, with a conversion rate of 0.50% to 1.00%. In comparison, their competitor teenage.engineering outperformed them with a revenue of $3,985,136, 13,483 transactions, and 853,874 sessions. The AOV for teenage.engineering was higher, ranging from $275 to $300, and they had a conversion rate of 1.50% to 2.00%. While play.date had a solid performance in terms of revenue and transactions, they lag behind teenage.engineering in terms of AOV and conversion rates. This indicates that play.date may need to focus on increasing the average order value and improving their conversion rate to better compete with teenage.engineering.

teenage.engineering screenshot
#1 teenage.engineering
4M
Revenue
853.9K
Sessions
1.5-2.0%
Conv. rate
$275-300
AOV
CLOSEST COMPETITORSby revenue
TOP MARKET PERFORMERSby revenue
play.date vs top market performers
play.date
top retailers
conversion rate vs average order value for play.date and its competitors
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Revenue share by device at play.date

In January large majority of sales on play.date, 82% was finalized on desktop devices, with 18% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).

In January large majority of sales on play.date, 82% was finalized on desktop devices, with 18% of sales coming from mobile devices (mobile web only, excluding app usage, if relevant).
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brands overtime comparison

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play.date channels

Identify top traffic channels that drive growth for play.dateand discover how performance of traffic channels has changed over time.

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play.date Google Ads spend

Evaluate play.date's Google search ad spend, ad clicks and cost-per-click. Review performance over time and gain deeper view into their ad campaign spend.

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play.date devices

Review play.date's performance across desktop and mobile devices. Analyze how revenue, conversion rate, transactions, AOV and sessions vary depending on the device shoppers use.

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play.date top markets

Explore play.date's key markets, identifying countries that contribute the highest revenue, transactions, and sessions, along with those with the highest Google search ad spend.

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play.date country & global rank

Assess the ranking of play.date among other retailers within its primary country and worldwide.

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